### Doodle-the-Dots (Multiplication Patterns)

Time Required: One - 45 minute session
Skill Level: Intermediate

In this activity, students will work independently to practice multiplication by connecting-the-dots with a 3Doodler. Students will predict which numbers will result in the same shapes. Students will combine shapes to create an artistic display of their multiplication facts.

Note: Any links outside of the3doodler.com are optional resources. We can’t ensure their upkeep or accuracy.

### Lesson Plan

Step 1

#### Wrap Up

Ask students which circles created the same shapes and why they think this happened. Ask students what happened with multiples of 5 and 10. Have them explain why. Students create an artistic display with their combined shapes. Use double sided tape to attach shapes to color contrasting paper. Display as visual reminders of multiplication tables and patterns. Students share Doodle-the-Dots shapes on Twitter #3DoodlerEDU

#### Assessment

Review student’s work and participation in discussions to determine their level of understanding.

#### Possible Extensions

Have students work backwards identifying the factors of a multiple, e.g., 20. Have students connect the factors in order from smallest to largest beginning with "0" and compare to their original Doodle-the-Dots. Have students doodle-the-dots by skip counting by n on unnumbered circles. Practice addition and subtraction facts by skip counting by n - 1 dots or n + 2 dots, etc.

#### Resources

Doodle-the-Dots Worksheet:

Tips and Tricks for 3Doodler: As you connect the dots, work slowly to allow a steady stream that does not break as you move from dot to dot. Press down firmly on a dot to allow the plastic to adhere
before lifting up to connect the next dot.

Doodle-the-Dots Observations
1 and 9 result in the same polygon: a 10-sided decagon.
2 and 8 result in the same polygon: a 5-sided pentagon.
3 and 7 result in the same polygon with 10 vertices, skip counting by 3s.
4 and 6 result in the same polygon: a pentagram/star with 5 vertices, skip counting by 2s.
5 results in a 'degenerate' polygon, as the connectors are always 0 and 5.
10 results in a 'degenerate' polygon, as the connectors are always 0.

#### Vocabulary

• degenerate - lacking some property, order, or distinctness of structure previously or usually present.

• polygon - a plane figure with at least three straight sides and angles, and typically five or more.

#### Educational Standards

Common Core
CCSS.MATH.CONTENT.3.OA.C.7

Fluently multiply and divide within 100

In This Lesson

Students will Doodle the Dots to practice multiplication facts for multiples of 3 through 9.

Common Core
CCSS.MATH.CONTENT.3.OA.D.9

Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. For example, observe that 4 times a number is always even,

In This Lesson

Students will identify patterns in multiples, e.g., even numbers, odd numbers, etc.

Next Gen Science
3-5-ETS1-1

Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

In This Lesson

Students will work with a partner to 3Doodle a concrete reminder of the multiplication facts for multiples of 1-10.

CS Teachers
1A-A-5-3

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

In This Lesson

Students will sketch their connectors first in a sequential manner before using the 3Doodler to connect the dots.

CS Teachers
1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

In This Lesson

Students will break down the process of multiplication by creating a visual display of multiples in a circular pattern.

ISTE
1C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

In This Lesson

Students will use the 3Doodler to create a multiplication circle for multiples of 1-10.

ISTE
6B

Create original works or responsibly repurpose or remix digital resources into new creations.

In This Lesson

Students will create multiple circles with a 3Doodler.

ISTE
7A

Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

In This Lesson

Students will seek feedback from their partner as they create their doodle-the-dots circles.

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