Metaphors & Similes: Redefining and Transforming Objects

Time Required: Two 45-60 minute sessions
Skill Level: Intermediate
Recommended Grades: 3rd to 5th

In this lesson, students will work in small groups to design concrete examples of metaphors and similes that incorporate everyday objects and a 3Doodler to embellish. Objects will be assembled as a mobile.

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Lesson Plan


Step 1

Wrap Up

On a Google Doc or paper, students share the simile and metaphor that goes with each object. Students share their mobiles with the class and discuss associated figurative language. Ask, "How did transforming an object with 3Doodler make it easier to write similes and metaphors?"


Review students' "3Doodled" objects to gauge their level of understanding.

Possible Extensions

Use green screen technology to overlay the created object against an appropriate setting, e.g., the tree in a forest, the majorette on a football field, the hot air balloon in the sky. Contrast the color of the background screen & subject; be careful of white, black, gray; avoid red, yellow, brown; use a saturated color filament, if possible.



    Educational Standards

    Common Core

    Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.

    In This Lesson

    Students will create concrete expressions of similes and metaphors using classroom objects.

    Common Core

    Produce clear and coherent writing in which the development and organization are appropriate to task, purpose, and audience.

    In This Lesson

    Students will write a summary of their 3Doodled objects that includes related similes and metaphors.

    Next Gen Science

    Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

    In This Lesson

    Students will work in pairs to meet selected criteria to construct a concrete example of a simile and related metaphor.

    Next Gen Science

    Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

    In This Lesson

    Students will work in pairs to sketch various design possibilities based on similes and metaphors before selecting one to doodle.


    Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

    In This Lesson

    Students will use the 3Doodler to create concrete examples of similes and metaphors.


    Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

    In This Lesson

    Students will demonstrate willingness and competency within an open-ended task with more than one possible outcome.


    Create original works or responsibly repurpose or remix digital resources into new creations.

    In This Lesson

    Students will repurpose objects with a 3Doodler.

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