History: First Nation Symbol

Time Required: Two 40-minute Sessions
Skill Level: Beginner
Recommended Grades: 6th to 8th

Learners will plan and create a meaningful symbol to represent the Wisconsin-native First Nation group that they researched. They will showcase this symbol as part of their presentation and gallery walk.

Note: Any links outside of the3doodler.com are optional resources. We can’t ensure their upkeep or accuracy.

Lesson Plan

Instructions

Step 1

Share the goal: Students will select a First Nation group native to Wisconsin to research, create a project, and prepare for a presentation to the class on what they've learned.

Give students the planning sheet. Have them research their First Nation group and brainstorm ideas.

Step 2

Give students time to research the First Nation group they selected. Have students find a partner or two and gather critical input about their plan.

Step 3

Explain the concepts of creating in 3D with the 3Doodler pen as a refresher. Speak to the amount of filament they will need to create their design for this project (8 strand limit per student).

Step 4

Once they are ready, have them get their supplies and begin on their project.

Step 5

Circle the classroom to assist as students work.

Step 6

Once all projects are completed, prepare to have students present on their project.

Wrap Up

Once all projects are completed, each student will give a brief presentation (5 minutes) on the nation they selected. They will showcase the 3D symbol they created as part of their presentation. Once the presentations are complete, set up a gallery to display the students' work so others in the school may see.

Assessment

The teacher will assess students’ work based on their projects and presentations.

Possible Extensions

This lesson can be replicated with modern countries, states in the USA, or ancient civilizations.

Vocabulary

  • First Nation - a term that references many indigenous tribes of North America, specifically tribes of Canada and some areas of the United States.

  • Symbol - a thing that represents or stands for something else, especially a material object representing something abstract.

Educational Standards

ISTE
4C

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources: Collect and analyze data to identify solutions and/or make informed decisions

In This Lesson

Students research their selected First Nation online, plan their 3D project, then use the 3Doodler pens to create their 3D symbol. Students can refine their work as needed.

ISTE
6C

Students communicate complex ideas clearly and effectively by creating or using a variety of technology to create visualizations, models or simulations.

In This Lesson

Students create a 3D representation of the First Nation they selected for their project.

ISTE
7C

Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

In This Lesson

Students will give and receive constructive feedback on their plan before they build their projects.

CS Teachers
1A-A-5-3

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

In This Lesson

Students will brainstorm ideas and sketch a design that represents their First Nation.

CS Teachers
1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

In This Lesson

Students will break down the process into brainstorming, designing, building, testing, and presenting to a group.

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