3Doodler Alive! (Personification)

Time Required: Two 45-60 minute sessions
Skill Level: Intermediate
Recommended Grades: 3rd to 5th

In this lesson, students will explore personification, creating concrete examples of personification with everyday classroom objects, some imagination and the 3Doodler!

Note: Any links outside of the3doodler.com are optional resources. We can’t ensure their upkeep or accuracy.

Lesson Plan

Instructions

Step 1

List these nouns and verbs on the board: moon, wind, curtains, flower, AND danced, smiled, bowed, howled. Students match up nouns and verbs to create personifications. Discuss.

Step 2

(Optional: Share the art of 3D illustrator, Victor Nunez )

Share the goal: Personify classroom objects with the 3Doodler and write a related short poem.

Step 3

Brainstorm and record a list of classroom objects, e.g., ruler, glue, compass, protractor, scissors, etc.

Step 4

Sketch 3 possible ideas on scrap paper. Place an object on the paper. "What living thing does this compass look like?"
Example: A compass: The body and long legs of a dancer. Use a pencil to sketch around the compass on paper to add the top of the dancer's torso, arms, neck and head. Try 3 different objects and ideas.

Step 5

Create a Stencil: Draw a stencil for the chosen personification (i.e. compass dancer) on paper. The stencil will be the outline of the doodled part you will add to your object.

Step 6

Using the 3Doodler, trace over and fill in the pencil outline.
Allow a minute or two to harden. Peel plastic filament off the paper. Weld to object using warm dots of 3Doodler filament.

Step 7

Write a short 2-4 line poem about the personified object with related actions.

Example: The compass twirls and pirouettes on a fine pencil point.

Step 8

Hand out pencils, scrap paper and allow students to experiment with various objects on table before selecting one idea.

Step 9

Circle to guide, assist and assess as students work on sketches, 3Doodling and poetry.

Wrap Up

Students share doodled objects and poems with the class. Discuss how their doodled additions brought their objects to life. Create a 3Doodler "Live Objects Gallery" for peers from other classrooms to visit. Share on Twitter at #3DoodlerEdu

Assessment

Review students' 3Doodled objects and poetry to assess level of comprehension.

Possible Extensions

Students write a narrative with a sequenced set of related actions for personified objects. Example: Write a dance routine for the compass ballerina. What does she do first? Next? Last? Students animate personified objects against a green screen or app like PuppetPals HD. Turn personifications into similes and/or metaphors. Example: The compass twirled like a graceful ballerina. The compass was a graceful ballerina.

Resources

View ballerina animated on PuppetPals app

Vocabulary

  • personification - the attribution of a personal nature or human characteristics to something nonhuman.

Educational Standards

Common Core
CCSS.ELA-LITERACY.L.4.5

Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.

In This Lesson

Students will create concrete expressions of personification using classroom objects.

Common Core
CCSS.ELA-LITERACY.W.4.4

Produce clear and coherent writing in which the development and organization are appropriate to task, purpose, and audience.

In This Lesson

Students will write poetry about classroom objects that includes personified actions exhibited in "doodled" object.

Common Core
CCSS.ELA-LITERACY.W.5.3.A

Organize an event sequence that unfolds naturally.

In This Lesson

Students will draft a related sequence of actions for their objects as poetry and narratives.

Next Gen Science
3-5-ETS1-1

Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

In This Lesson

Students will work in pairs to meet selected criteria to construct a concrete example of personification with a 3Doodler.

Next Gen Science
3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

In This Lesson

Students will work in pairs to sketch various design possibilities with objects before selecting one to doodle for personification.

ISTE
1C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

In This Lesson

Students will use the 3Doodler to create concrete examples of personification.

ISTE
4D

Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

In This Lesson

Students will demonstrate willingness and competency within an open-ended task with more than one possible outcome.

ISTE
6B

Create original works or responsibly repurpose or remix digital resources into new creations.

In This Lesson

Students will create remix and repurpose classroom with 3Doodler.

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