3Doodler Alive! (Personification)
In this lesson, students will explore personification, creating concrete examples of personification with everyday classroom objects, some imagination and the 3Doodler!

Knowledge
Students have
reviewed personification.
practiced using the 3Doodler, e.g., tracing stencils and welding.
reviewed personification.
practiced using the 3Doodler, e.g., tracing stencils and welding.
Objectives
Students will
demonstrate understanding of figurative language, i.e., personification.
write a poem incorporating personification.
use the 3Doodler to personify a classroom object, e.g., compass, pencil, scissors, ruler, etc.
demonstrate understanding of figurative language, i.e., personification.
write a poem incorporating personification.
use the 3Doodler to personify a classroom object, e.g., compass, pencil, scissors, ruler, etc.
Materials
Students will need
3Doodler (1 per group)
pencil (1 per student)
scrap paper (1 per student)
Prepare a table with random classroom objects, e.g., compass, pencil, scissors, ruler, etc.
3Doodler (1 per group)
pencil (1 per student)
scrap paper (1 per student)
Prepare a table with random classroom objects, e.g., compass, pencil, scissors, ruler, etc.
Lesson Plan
Instructions
Step 1
List these nouns and verbs on the board: moon, wind, curtains, flower, AND danced, smiled, bowed, howled. Students match up nouns and verbs to create personifications. Discuss.
Step 2
(Optional: Share the art of 3D illustrator, Victor Nunez )
Share the goal: Personify classroom objects with the 3Doodler and write a related short poem.
Step 3
Brainstorm and record a list of classroom objects, e.g., ruler, glue, compass, protractor, scissors, etc.
Step 4
Sketch 3 possible ideas on scrap paper. Place an object on the paper. "What living thing does this compass look like?"
Example: A compass: The body and long legs of a dancer. Use a pencil to sketch around the compass on paper to add the top of the dancer's torso, arms, neck and head. Try 3 different objects and ideas.
Step 5
Create a Stencil: Draw a stencil for the chosen personification (i.e. compass dancer) on paper. The stencil will be the outline of the doodled part you will add to your object.
Step 6
Using the 3Doodler, trace over and fill in the pencil outline.
Allow a minute or two to harden. Peel plastic filament off the paper. Weld to object using warm dots of 3Doodler filament.
Step 7
Write a short 2-4 line poem about the personified object with related actions.
Example: The compass twirls and pirouettes on a fine pencil point.
Step 8
Hand out pencils, scrap paper and allow students to experiment with various objects on table before selecting one idea.
Step 9
Circle to guide, assist and assess as students work on sketches, 3Doodling and poetry.
List these nouns and verbs on the board: moon, wind, curtains, flower, AND danced, smiled, bowed, howled. Students match up nouns and verbs to create personifications. Discuss.
(Optional: Share the art of 3D illustrator, Victor Nunez )
Share the goal: Personify classroom objects with the 3Doodler and write a related short poem.
Brainstorm and record a list of classroom objects, e.g., ruler, glue, compass, protractor, scissors, etc.
Sketch 3 possible ideas on scrap paper. Place an object on the paper. "What living thing does this compass look like?"
Example: A compass: The body and long legs of a dancer. Use a pencil to sketch around the compass on paper to add the top of the dancer's torso, arms, neck and head. Try 3 different objects and ideas.
Create a Stencil: Draw a stencil for the chosen personification (i.e. compass dancer) on paper. The stencil will be the outline of the doodled part you will add to your object.
Using the 3Doodler, trace over and fill in the pencil outline.
Allow a minute or two to harden. Peel plastic filament off the paper. Weld to object using warm dots of 3Doodler filament.
Write a short 2-4 line poem about the personified object with related actions.
Example: The compass twirls and pirouettes on a fine pencil point.
Hand out pencils, scrap paper and allow students to experiment with various objects on table before selecting one idea.
Circle to guide, assist and assess as students work on sketches, 3Doodling and poetry.

Wrap Up
Assessment
Possible Extensions
Resources
View ballerina animated on PuppetPals app
Vocabulary
personification - the attribution of a personal nature or human characteristics to something nonhuman.
Educational Standards
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Students will create concrete expressions of personification using classroom objects.
Produce clear and coherent writing in which the development and organization are appropriate to task, purpose, and audience.
Students will write poetry about classroom objects that includes personified actions exhibited in "doodled" object.
Organize an event sequence that unfolds naturally.
Students will draft a related sequence of actions for their objects as poetry and narratives.
Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
Students will work in pairs to meet selected criteria to construct a concrete example of personification with a 3Doodler.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Students will work in pairs to sketch various design possibilities with objects before selecting one to doodle for personification.
Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Students will use the 3Doodler to create concrete examples of personification.
Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Students will demonstrate willingness and competency within an open-ended task with more than one possible outcome.
Create original works or responsibly repurpose or remix digital resources into new creations.
Students will create remix and repurpose classroom with 3Doodler.