Upcycle with 3Doodler

Time Required: Two 45-60 minute session
Skill Level: Intermediate
Recommended Grades: 3rd to 5th

In this activity, students will work together to design and create upcycled products using objects collected at home and in school. Thinking creatively and fluently, students will design a new product with a specific purpose(s) composed of 1-3 objects and enhanced by the 3Doodler. *This activity is based on the Guilford Test, which tests creativity in brainstorming alternative uses for everyday objects.

Note: Any links outside of the3doodler.com are optional resources. We can’t ensure their upkeep or accuracy.

Lesson Plan

Instructions

Step 1

PREPARATION
Set up table with objects before this session.

Step 2

Display ordinary paper clip. Ask students to explain the common purpose of a paper clip, i.e., to hold papers together.

Step 3

Generate a list of alternative uses for a paperclips as earrings, cufflinks, or a key to unlock a door. Demonstrate how. (Optional: More uses for paperclip: http://www.xrysostom.com/paperclip.html)

Step 4

Divide students into groups of 3-4. Pass out the same object to each group, e.g., scissors, along with scrap paper and pencils.
Instruct students to
a) list the objects' real purpose, and
b) list alternative uses for the same object. The goal is to come up with as many alternative uses as possible.

Step 5

Sort students' ideas under the proper T-Chart heading: "Possible" or "Impossible." Have students differentiate between the two.

Step 6

Share the goal: "Upcycle 1-3 combined objects as a new product as a prototype using the 3Doodler.
Explain terminology:
prototype: a first model of something from which other forms are developed or copied.
upcycle: reuse (discarded objects or material) in such a way as to create a product of a higher quality or value than the original.

Step 7

Students will upcycle 1-3 combined object(s) by
(a) analyzing object(s) for possible defects,
(b) analyzing the attributes of object(s), e.g., shape, size, etc.
(c) analyzing existing purposes of an object(s) and how to improve them, or
(d) coming up with new ways to use object(s).

Step 8

Share and discuss Ways to Change an Object's Design or Purpose List. (See Resources.)

Step 9

Demonstrate process using three objects: pencil, eraser binder clip and post its. Discuss real purpose of each object. Ask: "What additional problems could I solve with these 3 items combined?"

Step 10

Brainstorm and list as many ideas as possible. Draw a sketch. Use 3Doodler to combine and/or add to items.

Step 11

Hand out 2-3 objects to each group. Prompt students to brainstorm ideas, create a sketch, get it approved and move onto 3Doodling. *Note that their models will be prototypes, so they should be handled with care.
Circle to assist and assess.

Wrap Up

Each group will share their repurposed object(s), explain the purpose, how they improved upon the original object or created an alternate purpose(s), and note any changes they implemented from the Ways to Change an Object's Design or Purpose List. Share on Twitter #3DoodlerEDU

Assessment

Review each group's' prototype and its purpose. Assess each group's presentation and any feedback offered during discussions.

Possible Extensions

Use antiquated items, e.g., typewriters, cassette tapes, slide ruler, etc. Ask students why they think these items are no longer used. Can they think of an alternate use for these objects?

Resources

Ways to change an object's function/purpose

merge surfaces with another object

add motion, e.g., wheels, fan, etc.

add light, e.g., circuits with LEDs

add parts that require human generated power, e.g., crank, gears, etc.

physically attach parts

make attachments that are removable

offer optional parts

create a base

use recycled materials

take object apart (if possible)

animate the object (anthropomorphic)

add attachments to make wearable

extend it surface

hollow object (if possible)

bend, roll, twist, stack, rotate, flatten

change texture

cover or wrap object

elevate or lower object

expose its interior

add compartments

Vocabulary

  • antiquated - old-fashioned or outdated.

  • prototype - a first model of something from which other forms are developed or copied.

  • upcycle - reuse (discarded objects or material) in such a way as to create a product of a higher quality or value than the original.

Educational Standards

Common Core
CCSS.ELA-LITERACY.SL.4.1

Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others' ideas and expressing their own clearly.

In This Lesson

Students will work in small groups to brainstorm, design and create repurposed object.

Common Core
CCSS.ELA-LITERACY.SL.4.1.C

Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.

In This Lesson

Each group must respond to questions to clarify or follow up on information about their product. Students must ask specific and relevant questions about other group's products.

Next Gen Science
3-5-ETS1-1

Engineering Design Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

In This Lesson

Students will sketch, design and create a repurposed object. Students will consider the shape of the objects used when determining purpose.

Next Gen Science
3-5-ETS1-1

Engineering Design Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

In This Lesson

Students will brainstorm various possible uses for object(s) based on how well each is likely to meet the criteria and constraints of this activity's challenge.

CS Teachers
1A-A-5-3

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

In This Lesson

Students will brainstorm ideas and sketch a design to illustrate their group's thoughts and ideas.

CS Teachers
1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

In This Lesson

Students will break down the process into brainstorming, designing, building, testing, presenting to group.

ISTE
4D

Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

In This Lesson

Students will demonstrate willingness and competency within an open-ended task with more than one possible outcome.

ISTE
6B

Create original works or responsibly repurpose or remix digital resources into new creations.

In This Lesson

Students will remix object(s) to create a new object with an alternate or improved usage.

ISTE
7A

Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoint

In This Lesson

Students will seek feedback from peers before and during design phase of this project.

ISTE
1C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

In This Lesson

Students will use the 3Doodler to create repurposed objects that may accomplish a purpose.

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